﻿using UnityEngine;
using System.Collections;

public partial class BossListScene : Scene
{
	public override void BackButton ()
	{
		SceneController.LoadLevel("Main");
	}

	public void OnClick_SelectRaidBoss(int selectedIndexPath)
	{
		UserData.Instance.raidBossId = defaultBossList[selectedIndexPath].raidBossId;
		UserData.Instance.raidBossModel = defaultBossList[selectedIndexPath];
		StandbyScene.startMode = BattleStartMode.RaidBoss;
        SceneController.LoadLevel("Lobby_20vs");
	}
}
